My Second model is James Bond's gun, the Walther p99. It is lucky that I actually have a toy model of this gun from years ago so i have a physical reference for it!
First up I had a go at extruding a box to be a rough gun shape. First attempt was a disaster so I gave it another go. Luckily second time was more successful, and i was able to morph the poly into the same shape as the replica gun I had taken a photograph of.
Next I applied the meshsmooth modifier to round off some edges. This worked nicely. The trigger was another simple box that was edited using the extrude tool. The vertexes were changed
One problem I had was that the shaft of the pistol is not actually square. This meant the vertexes had to be dragged to push the top of the pistol in. This messed up the wire framing of the model completely so it had to be repaired using the swift loop tool and lots of dragging into place!
Once the pistol was correctly shaped I added the trigger and some detail on the model. This took the form of small spheres and small boxes to create the grip and finer details. All that is left now is to find a suitable material and build a scene for the gun!
The final issue regards using proboolean to hollow out a hole in the shaft for a potential bullet firing shot. However, proboolean cranks up the file size and also seems to mess up the mesh structure of the model.
I have now completed the bullets for the gun. This was done by creating a cylinder to an appropriate size and then converting to poly. The use of the beval tool to draw out the end and then push it inwards like a cone. The other option was to do this by dragging the vertexes but i found the bevel tool was more effective. Once one bullet was complete, I selected clone and copied the bullets to place them around the gun.
The other thing done was the use of proboolean to create the barrel of the gun. Again I firstly created a cylinder and placed it inside the barel where I wished the hole to be. I tried using the boolean tool but this cut out a single wall of the gun and left the inside of the shape free to see. Proboolean "filled in" this gap so only the cylinder can be seen inside the gun, perfect!
One final thing I note with this model is that I struggle to get the text feature working in 3ds max! I have put the text 'Walther P99' on the gun, but it doesn't show up in the render... ahhh!
Looking good! - be careful not to use 'morph' out of context - this is a Max term and could leave me to believe that you have used the morph modifier on the gun.
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