Monday, 14 March 2011

Dosed up with Olbas Oil and Cough Medicine

Have managed to create another model for my animation thisafternoon, despite feeling rather ill! I followed a tutorial online which was surprisingly good. The only tools used were Extrude and Inset. Occasionally I had to use swift loop to add more edges in where I had made an error or misjudgement.

Starting out with a simple box, I extruded the five finger parts, as well as the thumb. The thumb had to be extruded more as it is more bendy. This meant I used the rotate tool on the thumb as well to get the proper shaping.





The Length of the fingers needed to be adjusted too as obviously not all fingers on a human hand are the same length. This was fine to do for the middle two fingers, dragging the vertices, but for the index finger and pinkie, which were slightly at an angle, moving the vertices messed everything up. This was resolved by switching to 'Local' in the drop down menu next to the resize option. This then enables you to move the shape relating to wherever it is. Once the fingers were resized it was time to do the nails.


The nails were fairly easy to do as well, they required the inset tool which creates a polygon within a polygon. Once this new shape was made, I extruded it out and shrunk the end to make it curve off like a finger nail.





Next were the knuckles. This was simply a case of extruding them out slightly. For my first attempt I extruded too much, so did less when tried again.





Finally, I rotated the fingers to give them a more natural look. All that is left now is to find a good material for my hand!






When I add a smooth effect onto the hand (right click, NURMS toggle), the hand looks far more realistic. Some of the mesh has been damaged on the underside, as well as on one of the fingers, so I may need to correct this. It is however, unlikely it will be visible in my final animation.





The last thing to do with the hand is to find an appropriate material. To do this, I used a bitmap skin texture. I did try using the skin material built in with 3ds max, but couldn't get a good result. I set the nails as a different ID as finger nails are not the same colour as the rest of the hand. I set the hand polys as ID 1 and the finger nail polys as ID 2. Once this was done I imported the image into the multi/sub object material. For ID 2, I changed the Diffuse colour to make it lighter. I then had my hand complete!




Ken
Human Skin
2006
http://www.filterforge.com/filters/547.html
[Internet]
[23/3/2011]

1 comment:

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