Thursday, 10 March 2011

Environment One - MI6 Office

Environments are a bit harder to make than models based on this experience! I think the reason being is that there is far more to think about and it is more fiddly as there are more things that need to be put in the right place. For my first environment I am creating the office that Bond will find his gun in on the storyboard.


First off was to create a room, so three boxes for walls, another one for the ceiling and a plane for the floor. Next up I used the stairs option in the geometry panel to put some steps in near where the door would be. The idea is that Bond will walk down the steps to the glass table at the end of the room.





I imported my mobile phone model into the scene, resized it and moved it accordingly. After dotting a few images around from the Internet onto the walls as pictures, it was time to head on into the material editor.





I am using the mental ray renderer for my scenes, this enables me to use a higher range of materials. The floor is glossy hardwood, which looks great as it reflects everything. The two side tables are wood but are unfinished hardwood meaning they don't reflect. The walls are Wall Paint brown and the table in the centre is solid glass.





The two table lamps were made separately using standard primitives. They contain spotlights inside.





Apart from there being an unusual reflection on the floor in the middle that has suddenly appeared during the render, this is the office environment.


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